FIRST Q&A ROUNDUP:
Q: For the Ponzi Brand Metal Detector, would an evolved be able to use their lineage trait to not be mangled?
A: Nothing stops them from doing so! The Evolved are a hardy lineage, well-suited to the dangers of mines, delves, and other locations that might fall on you.
Q: For calls of No Escape, is it a pre-emptive call on a target, or a reactive call to Never Here. Follow up, what is its delivery method (is it defendable against if delivered before Never here)?
A: It can be either, depending on the call. We will clarify on the Flower Scented augment print tonight.
Q: For the “Area Control, negate enhanced movement” aside from negating a single usage of enhance movement, does it also have a duration in the way alert does on stealth?
A: It does not; like Avoid for a Strike, it’s a tit-for-tat counter, unlike the lasting negation from Awareness against Stealth.
Q: For thrown weapon augments. Does the augment apply to the set or to one weapon in the set? Along the same lines for the auto sharpening sheath. Is it one sheath for set or for one weapon of the set?
A: Unlike in 2.0, thrown weapons are no longer built in ‘sets’. Augments are individual, as are throwing weapons.
Q: Can a telepath using the Feedback Loop use mental endurance to resist the agony since they arent already immune?
A: Yes, as can any others in the AOE.
Q: When an augment expires, does the weapon/item expire with it or keep its original expiration?
A: The weapon keeps its original expiration; only the augment expires.
Q: For the specific faith only where the faith symbol of the crafter has to be inscribed would Blue Hue Goo allow you to craft it in any faith?
A: No, this is often a misunderstanding of how Blue Hue Goo works. You are only considered other faiths for the purpose of being Targeted by anomaly skills. It doesn’t change what faith you actually are.