One of the issues I ran into when I was making my spreadsheet for calculating this stuff was the lack of standard mind/time value for the unnamed scraps since herbs/trade connections was the only way to get them outside of a game giving you salvage. We have weld/smelt now, so I guess that will be the standard value for unnamed scrap for my purposes here. I also never bothered counting limited event items (ex. metals) as any amount of time due to your access to those in a crew varying, and some people will just wait the events out to obtain them if they have access. These are all possible answers to why people get different numbers; every resource you have to personally decide on the definition of time and mind for. I almost forgot to include the add’l artisan crafting time + mind for the components (and final craft).

I’m using the DB, i don’t have prints for these, so if my numbers are off, that may be it.

T = Time

M = Mind

(A) Simple Mechanical Auto Frame (x3)

T = ([20]+[a]+[b]+[c])x3 = ([20]+[0]+[60]+[60])x3 = **420**

M = ([5]+[a]+[b]+[c])x3 = ([5]+[15]+[10]+[30])x3 = **180**

- (a) Alloy Metal (x3) || (T)x3 = (0)x3 =
**0** || (M)x3 = (5)x3 = **15**

(b) Machined Components (x2) || (T)x2 = (30)x2 = **60** || (M)x2 = (5)x2 = **10**

(c) Recovered Electronics (x2) || (T)x2 = (30)x2 = **60** || (M)x2 = (15)x2 = **30**

(D) Simple Mechanical Engine (x3)

T = ([20]+[h]+[b]+[c])x3 = ([20]+[0]+[30]+[30])x3 = **240**

M = ([5]+[h]+[b]+[c])x3 = ([5]+[30]+[5]+[10])x3 = **150**

- (h) Hard Metal (x3) || (T)x3 =(0)x3 =
**0** || (M)x3 = (10)x3 = **30**

(b) Machined Components (x1) || (T) = (30) = **30** || (M) = (5)= **5**

(d) Mechanical Components (x1) || (T) = (30) = **30** || (M) = (10)= **10**

(G) Simple Mechanical Gear System (x3)

T = ([20]+[a]+[h]+[b])x3 = ([20]+[0]+[0]+[90])x3 = **330**

M = ([5]+[a]+[h]+[b])x3 = ([5]+[5]+[10]+[15])x3 = **105**

- (a) Alloy Metal (x1) || (T) = (0) =
**0** || (M) = (5) = **5**

(h) Hard Metal (x1) || (T) = (0) = **0** || (M) = (10) = **10**

(b) Machined Components (x3) || (T)x3 = (30)x3 = **90** || (M)x3 = (5)x3 = **15**

(B) Well-Crafted Mechanical Auto Frame (x2)

T = ([40]+[40]+[a]+[b]+[c])x2 = ([40]+[0]+[90]+[90])x2 = **440**

M = ([15]+[a]+[b]+[c])x2 = ([15]+[20]+[15]+[45])x2 = **190**

- (a) Alloy Metal (x4) = (T)x4 = (0)x4 =
**0** || (M)x4 = (5)x4 = **20**

(b) Machined Components (x3) = (T)x3 = (30)x3 = **90** || (M)x2 = (5)x3 = **15**

(c) Recovered Electronics (x3) = (T)x3 =(30)x3 = **90** || (M)x2 = (15)x3 = **45**

(E) Well-Crafted Mechanical Engine (x2)

T = ([40]+[h]+[b]+[c])x2 = ([40]+[0]+[60]+[60])x2 = **320**

M = ([15]+[h]+[b]+[c])x2 = ([15]+[50]+[10]+[20])x2 = **190**

- (h) Hard Metal (x5) || (T)x5 =(0)x5 =
**0** || (M)x5 = (10)x5 = **50**

(b) Machined Components (x2) || (T)x2 = (30)x2 = **60** || (M)x2 = (5)x2 = **10**

(d) Mechanical Components (x2) || (T)x2 = (30)x2 = **60** || (M)x2 = (10)x2 = **20**

(H) Well-Crafted Mechanical Gear System (x2)

T = ([40]+[a]+[h]+[b])x2 = ([40]+[0]+[0]+[90])x2 = **260**

M = ([15]+[a]+[h]+[b])x2 = ([15]+[10]+[20]+[15])x2 = **120**

- (a) Alloy Metal (x2) || (T)x2 = (0)x2 =
**0** || (M)x2 = (5)x2 = **10**

(h) Hard Metal (x2) || (T)x2 = (0)x2 = **0** || (M)x2 = (10)x2 = **20**

(b) Machined Components (x3) || (T)x3 = (30)x3 = **90** || (M)x3 = (5)x3 = **15**

(C) Superior Mechanical Auto Frame (x1)

T = ([60]+[a]+[b]+[c])x1 = ([60]+[0]+[120]+[120])x1 = **300**

M = ([30]+[a]+[b]+[c])x1 = ([30]+[25]+[20]+[60])x1 = **135**

- (a) Alloy Metal (x5) || (T)x5 = (0)x5 =
**0** || (M)x5 = (5)x5 = **25**

(b) Machined Components (x4) || (T)x2 = (30)x4 = **120** || (M)x4 = (5)x4= **20**

(c) Recovered Electronics (x4) || (T)x2 = (30)x4 = **120** || (M)x4 = (15)x4= **60**

(F) Superior Mechanical Engine (x1)

T = ([60]+[h]+[b]+[c])x1 = ([60]+[0]+[90]+[90])x1= **240**

M = ([30]+[h]+[b]+[c])x1 = ([30]+[70]+[15]+[30])x1= **145**

- (h) Hard Metal (x7) || (T)x7 =(0)x7 =
**0** || (M)x7 = (10)x7 = **70**

(b) Machined Components (x3) || (T)x3 = (30)x3 = **90** || (M)x3 = (5)x3 = **15**

(d) Mechanical Components (x3) || (T)x3 = (30)x3 = **90** || (M)x3 = (10)x3 = **30**

(I) Superior Mechanical Gear System (x1)

T = ([60]+[a]+[h]+[b])x1 = ([60]+[0]+[0]+[210])x1 = **270**

M = ([30]+[a]+[h]+[b])x1 = ([30]+[15]+[30]+[45])x1 = **120**

- (a) Alloy Metal (x3) || (T)x3 = (0)x3 =
**0** || (M)x3 = (5)x3 = **15**

(h) Hard Metal (x3) || (T)x3 = (0)x3 = **0** || (M)x3 = (10)x3 = **30**

(b) Machined Components (x7) || (T)x7 = (30)x7 = **210** || (M)x7 = (5)x7 = **45**

(x) Basic Scrap (x5)

Tx5 = (0)x5 = **0**

Mx5 = (0)x5 = **0**

(y) Uncommon Scrap (x5)

T = **20**

Mx5 = (1)x5 = **5**

(z) Rare Scrap (x5)

T = 20x2 = **40**

Mx4x5 = (1)x4x5 = **20**

(J) Final crafting it ALL together (x1)

T = 20+20+20 = **60**

M = 5+10+15 = **30**

Cumulative Time =

(A)+(D)+(G)+(B)+(E)+(H)+(C)+(F)+(I)+(x)+(y)+(z)+(J) = (420)+(240)+(330)+(440)+(320)+(260)+(300)+(240)+(270)+(0)+(20)+(40)+(60) = **2940**

-Just for crafting, not mats- =

(20x9)+(40x6)+(60x4) = 180+240+240 = **660**

Cumulative Mind =

(A)+(D)+(G)+(B)+(E)+(H)+(C)+(F)+(I)+(x)+(y)+(z)+(J) = (180)+(150)+(105)+(190)+(190)+(120)+(135)+(145)+(120)+(0)+(5)+(20)+(30) = **1390**

-Just for crafting, not mats- =

(5x9)+(15x6)+(30x4) = 45+90+120 = **255**

Cumulative Resources:

Basic Scrap = **5**

Uncommon Scrap = **5**

Rare Scrap = **5**

Alloy Metal = 3+1+4+2+5+3 = **18**

Hard Metal = 3+1+5+2+7+3 = **21**

Machined Components = 2+3+3+3+4+7 = **22** (you possibly got 28 on yours by accidentally adding in **Mechanical** Component numbers to your **Machined** Component numbers; i did)

Mechanical Components = 1+2+3 = **6**

Recovered Electronics = 2+3+4 = **9**